Archive for the Uncategorized Category

Cable Freedom, Aided by a Mouse – NYTimes.com

Posted in Uncategorized on December 10, 2009 by themaroon
Those devices are all behind me now. I disconnected everything, threw it to the side and canceled the cable months ago. Instead, now I have a Mac Mini, wireless mouse and a Microsoft Xbox hooked up to my television.

I’ve been doing this for years. I have uTorrent download the few shows I want to watch via RSS automatically, then stream them to my Xbox 360. Thankfully with Windows 7, I can now view them through the Media Center function on Xbox, which previously could not read DivX and forced you to go through the less powerful video player.

When I want to watch something that is unreliable through Bittorrent (which is pretty much any show broadcast daily. For me it’s occasionally The Daily Show and The Colbert Report, but for others it might be The Tonight Show, etc.) I use PlayOn ($40 to purchase, no ongoing fees) to stream Hulu to my Xbox. It even lets me fast forward through the commercials.

The setup is not quite as seamless as cable and a DVR. Hulu keeps trying to break PlayOn and other software like it. They’re never more than a day or two behind with a patch, but still it gets annoying at times. Also sometimes it just won’t work, for no reason I can determine, until I reboot my computer.

Bittorrent is far more reliable. If you’re watching any once a week show, there’s an RSS feed for it, and the only bottleneck in the streaming process is your home network. For less than you pay for cable in 2 months, you can get a nice 802.11n router and matching network cards, which will greatly increase range and throughput.

Still, it’s a lot cheaper. I’m saving probably $1,000-$2,000 a year for a service I barely used.

The only real loss (and it isn’t much of one for me) is there are no live sports. You cannot simply watch a hockey game at home. But that just means the Stanley Cup gives me a reason to get out of the house, which is not a bad thing anyway.

The Secret Diary of Steve Jobs : Dear Google kids: I’m sorry to inform you, but you are, in fact, evil

Posted in Uncategorized on December 8, 2009 by themaroon

Because here’s what happened. Some hack had an idea and went to his editor with it: Hey, you know, Google says “Don’t be evil,” but you know what? They really are kind of the new evil empire, aren’t they?

Editor says, Okay, let’s do it, but whatever you do, don’t just fucking say that! Jesus! You’ll get us all killed!

Hack says, So what do we do? Editor says, Let’s find other person who will say Google is evil, and we’ll quote him. See? But then make sure you find other people who say that the first guy is full of shit. So that way when someone reads the article they won’t know what the fuck to think. Is Google evil? Yes, absolutely. But no, not at all. This, my son, is how you stay relevant in the fast-moving world of information — by publishing pointless stories that don’t reach any conclusion er, deep insightful analysis that lets people make sense of the world around them

That right there explains why The Economist is the only print publication actually doing well these days. They’re not afraid to take a stance. They don’t get opposing quotes from people with vested interests in the outcome, they just tell you their opinion straight out.

Kindle Fantasies Are Running Wild — But, For Now, Amazon Is Losing Its Shirt

Posted in Uncategorized on December 6, 2009 by themaroon
In any event, in order for the e-reader market to thrive publishers must lower their wholesale prices so that distributors can turn a reasonable profit.  We believe that if the price is lowered enough publishers may earn less per unit, but could ultimately earn more in overall revenue and profit through a greater number of sales.  This, of course, benefits the e-book distributors as well.

People always apply the laws of supply and demand oblivious to other factors. They say “well if we just lower the price, more people will buy these books”.

That isn’t necessarily true because people can only devote so much time to reading. Much of the investment a person makes in a book isn’t money (at least not directly) it’s time.

It’s entirely possible that the price of books is set by other factors, such as competing books. People may largely decide they want a book, then shop around, and buy one. Which one they buy may have to do with pricing, in fact that may be the key factor in pricing (if I’m on the fence about two books, I’ll go with the one that costs lest).

So you can’t simply assume that “if the price is lowered enough publishers may earn less per unit, but could ultimately earn more in overall revenue and profit through a greater number of sales.” It’s quite probably untrue.

I’d actually argue that if you want to sell more books, you should make them shorter. Fewer pages will get the reader through it faster. I’m sure this will only work to a point, as nobody wants to pick up a “book” that feels more like a “pamphlet” but perhaps digital media (where all of your ebooks weigh the same as the Kindle you read them on) will change that too.

Platform Changes

Posted in Uncategorized on October 30, 2009 by themaroon

Facebook announced their platform changes minutes after my posting and, as expected, fixed some of the problems I mentioned. They’ve introduced a new roadmap (there’s great overview of it with timelines on Inside Facebook). Overall I’m unsure exactly what the new plans they’ve laid out will mean for Facebook customers and developers. I think much of it is good (as does Eric Eldon at Inside Social Games), some of it possibly bad, and the majority depends on details that have not yet been decided and/or announced.

As far as Facebook user experience goes, it’s mostly a big win. They’re cleaning up the home feed so you’ll no longer be bombarded with friends’ quiz results. That’s good for everyone who wasn’t making a quiz app, and even those people had to know it wasn’t going to last. Facebook is too smart to let third parties degrade their user experience just to turn a quick buck for long. It lasted a few months, which shocked me. I figured they’d stamp it out sooner than they did, but I think it hit them by surprise (and won’t again) and they’ve initiated changes that will allow them to do so in the future. It’s unfortunate too because the feed, used properly by apps, could be great for developers, Facebook users, and Facebook itself, but as with anything so easily abused a race to the bottom occurred and ruined it for everyone.

Virality is the big issue for developers, and I’m not clear how this is going to be affected overall. Most apps other than quizzes don’t rely so much on the news stream as they do invites and notifications, so what happens there is going to have a much larger impact on highly engaging, highly viral apps like the ones we try to produce.

Notifications are going to pretty much disappear. User-to-user notifications are mostly gone, being moved to inbox messages that have to be approved by the sender, so there’s going to be a drastic reduction in those. I can live with that, since it’s something we game developers didn’t rely on overly much. Developers will push users to send Facebook messages where possible, but the fact that you’ll have to type each recipient’s name in by hand will make it much less frequent than invites now, which are easily sent to many friends with just a few clicks using Facebook’s invite selector widget.

App-to-user notifications, on the other hand, were a key driver of engagement. People on Facebook frequently install your app (along with 20 others) and then totally forget about its existence. In all of our games we use the app-to-user notification to alert customers that their special daily mission is now available, or something to that effect, and it has a huge impact. If we disable them for awhile, then turn them back on, it will often lead to a 50% traffic boost in one day.

In the long run, though, these probably have substantially less effect as people disable them or learn to simply ignore them, so again I don’t think they’re too key. And if their disappearance makes Facebook itself a little less spammy for everyone, it might be a long run win for all of us as well. The more people enjoy Facebook, the more they’ll use it, and the more they use it the more they’ll use apps built on top of it.

The real question, in my mind, is what is going to happen to invites. Facebook says “we’re going to consolidate invitations into a special section which will either be located in the Inbox, and/or in the Application and Games Dashboards.”

Implementation is key here. What I fear is that they add them to a special section of the Inbox, and don’t count invites toward the messages total. In that case someone with pending invites, but no other messages, won’t know they have unresolved actions waiting for them. Their screenshot indicates this will be the case.

image

As you can see, the user has 490 messages (really?) plus 9 updates and 2 invites, yet up top the count by Inbox shows only 490, indicating it excludes invites and updates. That’s really bad. On the other hand, the screenshot (which I’ve cropped slightly) actually indicates 4 invites, not 2, so it is possible that this is just a mockup rather than a screenshot of a functional implementation. Let’s hope that’s the case.

On the other hand, if invites are put in the Games dashboard, as it appears they are considering, and therefore are visible from the user’s home page by default, we may have an overall uptick in acceptance rates which could make up for lost virality on other channels. So I’m crossing my fingers on this one. It’s going to come down to details that apparently haven’t been decided on yet, and the implementation is going to be very key to virality on the platform.

It also appears as if invite texts may no longer be customizable. This will have the massive effect of getting rid of gifts sent via the invite message. That’s been a tremendous driver of both engagement and new users for a lot of games, and moving those to messages, where sending one-to-many becomes much more difficult, will have a massive impact. Developers will push these as hard as possible, and they’ll increase the load of messages in your inbox possibly to the extent that they’ll start annoying everyone, but the difficulty in sending them will ensure they don’t make up for losses on the other big channels.

It will also make app naming and icon selection more important as they will be the only thing differentiating your invite from the rest in someone’s inbox.

On the engagement side, the news seems mostly positive. Notifications been replaced by new dashboards that are enabled by default on the homepage and allow you to show users how many updates they have in your game. This is fantastic.

image

If there’s one thing people cannot stand, it’s seeing that they have new action items they have not yet resolved. It’s why the progress bars on LinkedIn make people who know they’re probably never even going to use that site again seek recommendations from friends. It’s why I think that inbox invites with notifications in the top bar are great, but without them are near-worthless.

Now if someone bookmarks your app (which they’ve even given us a new button to add to our nag screens to help them do) you’ll be able to bring them back to it better than ever before. That’s a pretty good thing for developers.

Also Facebook is now giving developers the ability to email users directly. I’m not sure how this is going to shake out. Getting customers to give you permission to email them is not trivial. Sending emails to large numbers of people without ending up exclusively in spam folders is not easy either. On the other hand, having direct communication, not limited and/or filtered by Facebook opens new doors. It will take some time for developers to figure out how to best take advantage of this, but we’ll get there.

So overall on the engagement front the changes may be a big win. On virality the verdict’s out, but it may be a small win, or it may be a loss.  Potentially a huge one. I suppose we’ll know in a month or two.

A lot of developers think Facebook is out to kill virality in order to sell us users via advertising. Right now a lot of game makers buy traffic from Facebook’s self-serve ads. My company supplements our user growth with this, though the lion’s share still comes in organically. Increasing engagement (and therefore Revenue Per User) would enable developers to place higher bids on customers, resulting in higher CPMs on their ad platform, which are otherwise abysmally-low. Decreasing virality would make ad purchases a necessity to get traffic on the platform.

If that’s their goal, it’s a short-sighted one. It will be a huge deterrent to build on the platform and force developers back to simply building on the web. It will also lead to long-term stagnation. The story of the platform has so far been something like:

1. Guy in basement invents the next big app. At first it was pokes/gifts. Then RPGs. Then quizzes, and most recently farm games.

2. Big companies (lately mostly Zynga) copy them, improve, throw millions of dollars worth of marketing/cross promotional muscle at them.

Remove the guys in basements and who is Zynga going to clone? Once they’ve outbid all of us little guys, who do pretty much all of the innovating, for the traffic then what are they going to spend their ad dollars promoting? The little guys will lose because they won’t be able to afford the ad  buys it takes to get traction. Customers will lose because platform innovation will slow drastically. Zynga will lose because they’ll run out of innovative new ideas to copy. And Facebook will lose because in the end they’ll end up with less ad sales, and less profit from the payment platform.

Moreover, it will result in significantly less overall traction on a platform that could probably monetize far better for Facebook through payment processing than ad sales. If Facebook made their payment platform public today, even at a relatively steep fee like 5% of sales I’d integrate it immediately. It would take a much larger platform for that to be a better business model than ads.

So in the end I’m all for Facebook trying to improve their own user experience, and I think in a lot of ways they’ll improve the platform by doing so. I just hope they manage to do it in such a way as to keep virality reasonable, spam low, and independent developers competitive. And if they just want to cash in on the big ad budgets of Zynga, EA, etc., that’s their prerogative. It’s their house, so I’ll pack up my toys and go somewhere else. There’s always that internet thing.

Still Alive

Posted in Uncategorized on October 15, 2009 by themaroon

I know, it’s been a rather long while between updates for me. I’ve been busy lately. Really busy.

My company, Blue Frog Gaming, put out a new game a month or so ago called Starfleet Commander and it’s been doing really well. The volume of support work has been huge, 4 or 5 times all of our other games combined (though the other games add up to much more traffic). Some of its due to the fact that we just haven’t ironed out a lot of the kinks yet, but most of it’s because people are just getting way more into it. We’ve got significantly higher engagement, growth, and revenue per user than we’ve seen before.

So I haven’t had much time for writing, but what I have had time for, I’ve gone a little overboard with. I’ve been holding it back because I’m always loathe to publish some 20,000 word blog post, but I’ve got a good series about the state of internet advertising, especially as related to social media, that I think I need to at least serialize and get out there. It starts with a rather lengthy primer that’s totally skippable to anyone who knows the difference between CPA and eCPM, but is a great intro to how ads work online for everyone else. I’ll probably try to get that live in the near future.

I’ve got some stuff to say about the public health care debate too. I know, who doesn’t? But it’s one of the most fascinating and complex issues our country has dealt with in living memory, and I find most of the arguments both for and against it to be focused on the wrong things, and the task of arriving at any firm conclusion to be almost entirely impossible. I also plan to write about why Libertarianism has become nothing but a religion for people who think they are too smart to buy into the other ones. It may be Target to Christianity’s Wal-Mart, but it’s still just a big-box retailer.

So more coming soon, I promise.

 

I wonder if they even know.

Posted in Uncategorized on August 25, 2009 by themaroon

No hill to steep. No ditch to deep. No grammar to easy.

– Sent from my Palm Pre

Totally Emasculated By Dan Lyons

Posted in Uncategorized on August 6, 2009 by themaroon

Worse yet, now you’ve stigmatized your product by making it seem like a “chick phone,” so dudes won’t want to buy it. You’ve created the Lexus RX of smartphones.

Man, I have a Palm Pre and drive an RX. Ouch.

When a guy says GO MAKE ME A SANDWICH, what’s a good comeback? – Yahoo! Answers

Posted in Uncategorized on July 15, 2009 by themaroon
Check out this website I found at answers.yahoo.com

I actually laughed out loud for like 5 minutes at this one.

Mike Arrington is wrong: Chrome OS won’t matter.

Posted in Uncategorized on July 14, 2009 by themaroon

I laughed out loud at this one. Pretty much sums it up.

How Are We Cooking The Goose?

Posted in Uncategorized on July 3, 2009 by themaroon

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