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	<title>Comments on: WoW</title>
	<atom:link href="http://mattmaroon.com/2008/06/25/wow/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattmaroon.com/2008/06/25/wow/</link>
	<description>Get Marooned</description>
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		<title>By: mattmaroon</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17649</link>
		<dc:creator><![CDATA[mattmaroon]]></dc:creator>
		<pubDate>Fri, 27 Jun 2008 01:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17649</guid>
		<description><![CDATA[Doesn&#039;t WoW make infinitely more money because it charges? It probably makes more every few months than Maple Story has made total. It has &gt;10 million paying subscribers.]]></description>
		<content:encoded><![CDATA[<p>Doesn&#39;t WoW make infinitely more money because it charges? It probably makes more every few months than Maple Story has made total. It has &gt;10 million paying subscribers.</p>
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		<title>By: Maple Story</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17648</link>
		<dc:creator><![CDATA[Maple Story]]></dc:creator>
		<pubDate>Fri, 27 Jun 2008 01:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17648</guid>
		<description><![CDATA[It&#039;s not the most successful; that would be Maple Story.]]></description>
		<content:encoded><![CDATA[<p>It&#39;s not the most successful; that would be Maple Story.</p>
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		<title>By: Goladus</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17647</link>
		<dc:creator><![CDATA[Goladus]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 13:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17647</guid>
		<description><![CDATA[Calling an activity &quot;escapism&quot; presumes there&#039;s something more important that someone should be doing with their time.  Otherwise the word is so vague as to be meaningless.&lt;br&gt;&lt;br&gt;Where kids are involved, playing games is part of learning and growing up.  Nearly all kids play games, and it&#039;s not called escapism.  In that sense, games like WoW offer a chance to grow up in an accelerated world.  This was apparent in EQ.  If you looked at the language people used to describe their characters, they frequently equated level with age; and indeed higher level generally meant more experience and maturity within the gameworld.]]></description>
		<content:encoded><![CDATA[<p>Calling an activity &#8220;escapism&#8221; presumes there&#39;s something more important that someone should be doing with their time.  Otherwise the word is so vague as to be meaningless.</p>
<p>Where kids are involved, playing games is part of learning and growing up.  Nearly all kids play games, and it&#39;s not called escapism.  In that sense, games like WoW offer a chance to grow up in an accelerated world.  This was apparent in EQ.  If you looked at the language people used to describe their characters, they frequently equated level with age; and indeed higher level generally meant more experience and maturity within the gameworld.</p>
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		<title>By: LeahnNovash</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17646</link>
		<dc:creator><![CDATA[LeahnNovash]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 12:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17646</guid>
		<description><![CDATA[WoW does well because it has the Warcraft brand, which gave it the correct jumpstart (would you rather play a game from an unknow company or from a known one, specially if you like it?). Then, they made few mistakes. They got all that attracted people on all other mildly successful games and crammed it altogether with the Warcraft brand appealing a little to each kind of player out there. And since they made so few mistakes, people forgave the game for being not the perfect game for them, because it was still fun (albeit not perfect) and the best that was out there. Then it reached critical mass, and everyone started playing WoW because everyone was playing WoW. One of the most important aspect of the WoW success is the fact that it reached this &#039;critical mass&#039;. You always had a few friends playing each game out there, but then suddenly all your friends were playing WoW, and it is much easier for you to move from the game you were playing alone to WoW than to move all your friends (and their friends, and their guildmates, etc etc) out of WoW to your game.]]></description>
		<content:encoded><![CDATA[<p>WoW does well because it has the Warcraft brand, which gave it the correct jumpstart (would you rather play a game from an unknow company or from a known one, specially if you like it?). Then, they made few mistakes. They got all that attracted people on all other mildly successful games and crammed it altogether with the Warcraft brand appealing a little to each kind of player out there. And since they made so few mistakes, people forgave the game for being not the perfect game for them, because it was still fun (albeit not perfect) and the best that was out there. Then it reached critical mass, and everyone started playing WoW because everyone was playing WoW. One of the most important aspect of the WoW success is the fact that it reached this &#39;critical mass&#39;. You always had a few friends playing each game out there, but then suddenly all your friends were playing WoW, and it is much easier for you to move from the game you were playing alone to WoW than to move all your friends (and their friends, and their guildmates, etc etc) out of WoW to your game.</p>
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		<title>By: LeahnNovash</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17641</link>
		<dc:creator><![CDATA[LeahnNovash]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 12:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17641</guid>
		<description><![CDATA[Yes, there are Paladins. No Crystal Caves that I know of, but I don&#039;t know the whole world.]]></description>
		<content:encoded><![CDATA[<p>Yes, there are Paladins. No Crystal Caves that I know of, but I don&#39;t know the whole world.</p>
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		<title>By: YC Reader</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17638</link>
		<dc:creator><![CDATA[YC Reader]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 09:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17638</guid>
		<description><![CDATA[You said &quot;I would argue that most people who engage in it (or any other form of escapism) for a large number of hours are depressed.&quot;]]></description>
		<content:encoded><![CDATA[<p>You said &#8220;I would argue that most people who engage in it (or any other form of escapism) for a large number of hours are depressed.&#8221;</p>
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		<title>By: zwei</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17645</link>
		<dc:creator><![CDATA[zwei]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 07:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17645</guid>
		<description><![CDATA[It&#039;s as much escapism as any other recreational thing one can do. I&#039;ve heavily played wow for 1 year, and very casually for another 1 1/2 now. I played most when my real life was actually very well and fullfilling, but played a lot less when i didn&#039;t feel all that well (work is dull, etc)&lt;br&gt;&lt;br&gt;Obviously i can only speak for myself, but i mostly play for 2 reasons. &lt;br&gt;1) The people i met.&lt;br&gt;2) The satisfaction of beating a large scale encounter. &lt;br&gt;&lt;br&gt;Both might not be very obvious for someone who hasn&#039;t played. You can (and unless you intentionally try not to) will meet all sorts of people in an online game and i built very nice and strong relationships. It&#039;s a bit like forums, chats for others. Real people. &lt;br&gt;&lt;br&gt;2) Beating encounters. That one is not that important really, but it gives you a nice feeling when you beat the game. Of course the reward (new items that make your ingame character stronger) is also nice but for me that was mostly a way to beat new, stronger encounters.]]></description>
		<content:encoded><![CDATA[<p>It&#39;s as much escapism as any other recreational thing one can do. I&#39;ve heavily played wow for 1 year, and very casually for another 1 1/2 now. I played most when my real life was actually very well and fullfilling, but played a lot less when i didn&#39;t feel all that well (work is dull, etc)</p>
<p>Obviously i can only speak for myself, but i mostly play for 2 reasons. <br />1) The people i met.<br />2) The satisfaction of beating a large scale encounter. </p>
<p>Both might not be very obvious for someone who hasn&#39;t played. You can (and unless you intentionally try not to) will meet all sorts of people in an online game and i built very nice and strong relationships. It&#39;s a bit like forums, chats for others. Real people. </p>
<p>2) Beating encounters. That one is not that important really, but it gives you a nice feeling when you beat the game. Of course the reward (new items that make your ingame character stronger) is also nice but for me that was mostly a way to beat new, stronger encounters.</p>
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	<item>
		<title>By: mattmaroon</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17644</link>
		<dc:creator><![CDATA[mattmaroon]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 05:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17644</guid>
		<description><![CDATA[That&#039;s like not using a particular psychologist because they aren&#039;t  depressed. I might not play an mmorpg, but I know dozens who do, and am fairly interested in such things.&lt;br&gt;&lt;br&gt;And why wow does so much better than others (there have been prior successes) is one of the two questions.]]></description>
		<content:encoded><![CDATA[<p>That&#39;s like not using a particular psychologist because they aren&#39;t  depressed. I might not play an mmorpg, but I know dozens who do, and am fairly interested in such things.</p>
<p>And why wow does so much better than others (there have been prior successes) is one of the two questions.</p>
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	<item>
		<title>By: Phil</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17643</link>
		<dc:creator><![CDATA[Phil]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 02:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17643</guid>
		<description><![CDATA[&quot;since I don’t play it or any other MMO games&quot;&lt;br&gt;&lt;br&gt;Don&#039;t need to read any further.  How can you honestly give a reason why WoW is so successful when you don&#039;t play it?  There are several MMOs that have been completely unsuccessful.  Your starting point should be:  why does WoW succeed so well when so many others fail?  I&#039;d like to read an article on that.]]></description>
		<content:encoded><![CDATA[<p>&#8220;since I don’t play it or any other MMO games&#8221;</p>
<p>Don&#39;t need to read any further.  How can you honestly give a reason why WoW is so successful when you don&#39;t play it?  There are several MMOs that have been completely unsuccessful.  Your starting point should be:  why does WoW succeed so well when so many others fail?  I&#39;d like to read an article on that.</p>
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		<title>By: daniel rockwell</title>
		<link>http://mattmaroon.com/2008/06/25/wow/#comment-17642</link>
		<dc:creator><![CDATA[daniel rockwell]]></dc:creator>
		<pubDate>Thu, 26 Jun 2008 01:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://mattmaroon.com/?p=396#comment-17642</guid>
		<description><![CDATA[There&#039;s alot more to WoW under the covers than just another graphic escapism dish.  Blizzard carefully learned from their own fan base via Diablo, and Everquest.  Improving on the concept they set out to design a game that rewarded both kinds of players, wildly addicted hard core raiders and the average joe that still needed to have a life.  &lt;br&gt;&lt;br&gt;I look at my online gaming experience as a kind of progression, and I think most players would probably agree to some extent, you play these worlds to DO, really.. thats it.. the minute the DO stops, ya get bored, and either make another toon to DO all over again or buy a new world and DO there.  &lt;br&gt;&lt;br&gt;Lots of people go on and on about how its bad, and life absorbing crack, and it is.  If it gets away from ya, then yeah, break on the unemployment checks and kiss the wife goodbye cause you gotta raid ZA tonight.  But if you keep your perspective, even if that means you plop down $$$ for some gold on ebay, you can keep on playing and let nothing stand in your way. &lt;br&gt;&lt;br&gt;The biggest hook these games have isn&#039;t the social aspect, its the creation and status factor.  Players constant trade one item for another, continually on a quest to upgrade, out with the old, in with the new-- not just for items but new zones, monsters to battle, spells to cast, effects to see and so on.  Its also a game that leverages the idea that you probably don&#039;t want to throw away something you plowed 134 played days into.  Its easy to walk after character identities that never change, never level, never achieve rep or status, but walking away from hard earned time endured legacy characters that braved the battles of MC and beyond.. that, is really hard to walk away from.]]></description>
		<content:encoded><![CDATA[<p>There&#39;s alot more to WoW under the covers than just another graphic escapism dish.  Blizzard carefully learned from their own fan base via Diablo, and Everquest.  Improving on the concept they set out to design a game that rewarded both kinds of players, wildly addicted hard core raiders and the average joe that still needed to have a life.  </p>
<p>I look at my online gaming experience as a kind of progression, and I think most players would probably agree to some extent, you play these worlds to DO, really.. thats it.. the minute the DO stops, ya get bored, and either make another toon to DO all over again or buy a new world and DO there.  </p>
<p>Lots of people go on and on about how its bad, and life absorbing crack, and it is.  If it gets away from ya, then yeah, break on the unemployment checks and kiss the wife goodbye cause you gotta raid ZA tonight.  But if you keep your perspective, even if that means you plop down $$$ for some gold on ebay, you can keep on playing and let nothing stand in your way. </p>
<p>The biggest hook these games have isn&#39;t the social aspect, its the creation and status factor.  Players constant trade one item for another, continually on a quest to upgrade, out with the old, in with the new&#8211; not just for items but new zones, monsters to battle, spells to cast, effects to see and so on.  Its also a game that leverages the idea that you probably don&#39;t want to throw away something you plowed 134 played days into.  Its easy to walk after character identities that never change, never level, never achieve rep or status, but walking away from hard earned time endured legacy characters that braved the battles of MC and beyond.. that, is really hard to walk away from.</p>
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